Chance Rolls in D&D Can Help You Be a Better DM

When I am a DM, I historically shied away from significant use of randomization during my Dungeons & Dragons games. My preference was for story direction and what happened in a game to be guided by character actions as opposed to the roll of a die. That said, I opted to try something different, and I'm very pleased with the outcome.

An assortment of vintage gaming dice dating back decades.
An antique collection of gaming dice sits on a table.

The Catalyst: Seeing an Improvised Tool

A well-known streamed game features a DM who often requests "fate rolls" from the participants. This involves picking a specific dice and outlining consequences based on the result. It's at its core no different from using a random table, these are created on the spot when a character's decision has no obvious conclusion.

I opted to test this technique at my own table, primarily because it appeared engaging and provided a departure from my standard routine. The experience were fantastic, prompting me to reflect on the ongoing balance between planning and spontaneity in a tabletop session.

An Emotional Session Moment

At a session, my party had concluded a large-scale battle. Afterwards, a player asked about two key NPCs—a pair—had lived. Instead of choosing an outcome, I handed it over to chance. I told the player to make a twenty-sided die roll. I defined the outcomes as: on a 1-4, both died; a middling roll, a single one would die; a high roll, they made it.

The die came up a 4. This led to a deeply moving sequence where the adventurers discovered the corpses of their friends, still clasped together in their final moments. The group held a ceremony, which was particularly powerful due to previous story developments. As a final touch, I chose that the NPCs' bodies were miraculously transformed, containing a spell-storing object. I randomized, the bead's magical effect was perfectly what the group needed to solve another pressing quest obstacle. You simply plan these kinds of serendipitous coincidences.

A Dungeon Master leading a focused roleplaying game with several players.
An experienced DM leads a story demanding both preparation and improvisation.

Honing DM Agility

This experience caused me to question if randomization and spontaneity are truly the essence of D&D. Although you are a detail-oriented DM, your improvisation muscles can rust. Players often take delight in upending the most carefully laid plans. Therefore, a skilled DM must be able to pivot effectively and invent details in the moment.

Utilizing luck rolls is a excellent way to practice these abilities without straying too much outside your preparation. The trick is to apply them for small-scale decisions that have a limited impact on the campaign's main plot. To illustrate, I would avoid using it to establish if the main villain is a secret enemy. Instead, I would consider using it to decide whether the characters enter a room right after a key action takes place.

Empowering Player Agency

Luck rolls also serves to make players feel invested and foster the feeling that the game world is dynamic, shaping based on their choices immediately. It prevents the feeling that they are merely characters in a rigidly planned story, thereby bolstering the shared foundation of storytelling.

This approach has historically been integral to the original design. The game's roots were filled with charts, which suited a game focused on treasure hunting. Although contemporary D&D frequently prioritizes narrative and role-play, leading many DMs to feel they must prep extensively, it's not necessarily the only path.

Striking the Right Balance

Absolutely no issue with being prepared. However, it's also fine nothing wrong with letting go and allowing the dice to guide minor details instead of you. Authority is a significant aspect of a DM's responsibilities. We require it to manage the world, yet we frequently find it hard to give some up, at times when doing so can lead to great moments.

A piece of suggestion is this: Do not fear of temporarily losing the reins. Try a little improvisation for minor story elements. You might just create that the unexpected outcome is significantly more powerful than anything you might have scripted in advance.

Olivia Smith
Olivia Smith

A passionate esports journalist with over a decade of experience covering major tournaments and gaming trends.